20
Web Intelligence
The agent-based simulator of massively multiplayer online games presented in
paper C supports the 4 dimensions of scalability, but it doesn't support dynamic
organizational scalability methods like self-building and adaptivity.
3.2.1
Agents for Mobile Commerce and Services
Agents in mobile commerce and services are frequently of type interface agents
that have the purpose of supporting human users of mobile devices. The agent's
runtime environment can either be on the mobile device, within the mobile com-
merce or service system, or at other computer systems such as the user's own
PC.
Some examples of agents in mobile commerce and services are:
· mobile agents supporting mobile users that frequently switch between using
· proxy agents that support the user in browsing of mobile services , Joshi
· agents that provide information based on a user's geographical proximity
· mobile agents that help users of wireless devices to more easily find and
· self-organizing and self-configuring agent system supporting mobile devices
In paper A (Matskin and Tveit [2001]) we focus on developing an agent plat-
form supporting mobile users of valued customer membership and subscription
services. The platform's core functionality is customization and adaptation of
mobile commerce services, and pro-active processing and notification of impor-
tant events.
The architecture in paper A is further extended in paper B (Tveit [2001c]), the
new functionality is a proposed agent-based peer-to-peer approach for product
and service recommendation for mobile customers.
3.2.2
Agent-based Simulation of MMOGs
Modeling and simulation of real-world (physical) phenomena is most frequently
being done by numerical solutions of partial differential equations (PDE), but