"Customizing Cyberspace: Methods for User Representation and Prediction"
[Bibtex Citation]
[PDF]
Thesis Presentation [PPT] [PDF] and Trial Lecture [PPT] [PDF]
Author: Amund Tveit
Thesis Abstract
Cyberspace plays an increasingly important role in people's life due
to its plentiful offering of services and information, e.g. the Word
Wide Web, the Mobile Web and Online Games. However, the usability of
cyberspace services is frequently reduced by its lack of customization
according to individual needs and preferences.
In this thesis we address the cyberspace customization issue by
focusing on methods for user representation and prediction. Examples
of cyberspace customization include delegation of user data and tasks
to software agents, automatic pre-fetching, or pre-processing of
service content based on predictions. The cyberspace service types
primarily investigated are Mobile Commerce (e.g. news, finance and
games) and Massively Multiplayer Online Games (MMOGs).
First a conceptual software agent architecture for supporting users of
mobile commerce services will be presented, including a peer-to-peer
based collaborative filtering extension to support product and service recommendations.
In order to examine the scalability of the proposed conceptual
software agent architecture a simulator for MMOGs is developed. Due to
their size and complexity, MMOGs can provide an estimated ``upper
bound'' for the performance requirements of other cyberspace services
using similar agent architectures.
Prediction of cyberspace user behaviour is considered to be a
classification problem, and because of the large and continuously
changing nature of cyberspace services there is a need for scalable
classifiers. This is handled by proposed classifiers that are
incrementally trainable, support a large number of classes, and
supports efficient decremental untraining of outdated classification
knowledge, and are efficiently parallelized in order to scale well.
Finally the incremental classifier is empirically compared with
existing classifiers on: 1) general classification data sets, 2) user
clickstreams from an actual web usage log, and 3) a synthetic game
usage log from the developed MMOG simulator. The proposed incremental
classifier is shown to an order of magnitude faster than the other
classifiers, significantly more accurate than the naive bayes
classifier on the selected data sets, and with insignificantly
different accuracy from the other classifiers.
The papers leading to this thesis have combined been cited more than 50 times in book, journal, magazine, conference, workshop,
thesis, whitepaper and technical report publications at research
events and universities in 20 countries. 2 of the papers have been
applied in educational settings for university courses in Canada,
Finland, France, Germany, Norway, Sweden and USA
Bibtex Citation:
@PhdThesis{2004:NTNU:Tveit,
author = {Amund Tveit},
title = "{Customizing Cyberspace: Methods for User Representation
and Prediction},
school = {Department of Computer and Information Science,
Norwegian University of Science and Technology},
year = {2004},
isbn = {82-471-6260-1},
address = {IDI, NTNU, N-7491 Trondheim, Norway},
month = {April}
}
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